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Showing posts with label cartoons. Show all posts
Showing posts with label cartoons. Show all posts

Friday, July 8, 2011

Backwards to go Forwards



The earliest I remember being really obsessed with drawing was when I was about thirteen years old. Before then, I had done a lot of drawing, as something to do, drawings of the dog, of things around the house, little cartoons, dinosaurs, and so forth. But I didn't obsess over it - I didn't pace around the sketchbook, drawing the same thing over and over again, trying to get it right.

That's one of those fine lines you cross when you really get into creating art. There is an obsession to it. Maybe that's where the idea of the tormented artist comes from. It can make you feel a little crazy sometimes.

When I was thirteen, I saw an excellent TV movie of Treasure Island (the TNT original with Charlton Heston, if anyone remembers) and then I read the book for the first time. Suddenly, my mind was off seafaring in the 1700's, and oh, I wanted to draw those characters. I tried and tried and tried again. As I wrote more of my own stories, I kept trying. Eventually I began picking out photos from magazines of actors and actresses and drawing from them, because I couldn't get it right straight out of my head.

From that point on, I've been on this crazy quest to have the realism and detail of a photograph but also, somehow, bring out a unique character from my head. A lot of times people will say of my character art, "That looks like someone I could pass on the street." And that's good, but - at the same time, I've felt tied to and burdened by my dependence on photo-reference, as I've written about before. It's necessary for what I want to do, but too much, and too focused, and we end up with stand ins and not unique characters, and worse, lose any freedom to create outside the references.

In the time I've had now, without assignments hanging over my head and the freedom to be creative in both my work and studies, I've begun to strip back the references, find out what I can do on my own, and - in the next step - refine it. The top picture took me two years to finish, and had a huge file of references: photos, 3D models, screenshots, etc. I even took pictures of my cat! The character sketches below I worked up in a couple hours, working only from my head, without references.



What surprised me was how much I *could* do without looking at anything else. That maybe I've crossed into some other level where it's possible to put the pieces together myself. They could all be refined using references, but the essentials - the essential *characters* - are there, unique and on their own.

It came out of a lot of planar head drawing, structure studies, lines and circles and measurements. It came out of doing a lot of quick sketches to learn how mouths and eyes and noses can look differently. Practice and understanding. The depth of creativity in art comes from practice and understanding, and THEN detail, or style, or abstraction, can be applied.

Before Picasso began to take his portraits apart in Cubism or other abstractions, he was a wonderful realist painter. A lot of people are surprised when they see his early work. But you have to fully understand what a thing is before you can take it apart in all dimensions, which is essentially what Cubism is.

When I was trying to draw those characters when I was thirteen, I thought I was trying to replicate them in realistic detail, and it was driving me crazy. What I really wanted to do was understand them and bring them to life on paper. The most basic cartoonists hold an understanding to the truth of how we perceive things around us that is immeasurably important in bringing a character to life. But it takes stripping away so much of the beautiful detail I so often get wrapped up in. I have to assure myself, if I can get the basics right, I can add all the detail I can dream of LATER.

This is a start, though, and what I plan to focus on as I move forward in other projects. In a month or two, what will come of it?

I'll be sure to post again before then!

Thursday, February 3, 2011

The Past and the Future




There was a day back in the year 2000, when I said to myself, "I think I'll try painting airplanes." I'm not sure where this idea came from. I'd gone to a couple airshows, was playing Flight Sims and building models as a hobby. I bought a few beautiful books of airplane photos, mostly warbirds. Then one day I decided I'd figure out how to paint them.

It was the first time I seriously ventured into any artistic arena, and I'm not sure why I hit on airplanes. I'd always drawn portraits and animals, not airplanes. But I did some drawings, copying those beautiful photographs, then got some brushes and canvases and oils, and in the summer of 2001 I sold my first painting. It was pretty exciting. And I just took it from there.

I had no idea what I was doing. For the next four years I did the best I could, learning as I went, taking commissions, painting a lot of X-planes and P-51 Mustangs. I donated a painting to the Civil Air Patrol and ended up doing a big commission for their Headquarters in Washington. I had my stuff put on veteran's calendars and inside model kit boxes and all kinds of fun things. And I had no idea what I was doing.

I simply wore out from the scrabble. Imagine trying to climb a mountain with no equipment, instead creating cleats and picks and ropes and things from the rocks and scrub around you. For as far as I was able to go with it, it exhausted me. When I finally called it quits, I didn't pick up a pencil again to draw, at all, for the next eight months.

The above UH-1E Huey, a Marine gunship from VMO-2 in 1966, is my first piece of aviation art since 2005. It was a commission from a friend. It's drawn in charcoal - which I'd never used for an aircraft before - and was researched on an Internet so much more expanded and easy-to-use than it was just 6 years ago. I enjoyed the research, I enjoyed the history, I enjoyed drawing and rendering the aircraft itself. It didn't quite hold the same magic and excitement as aviation art had for me once before, though. Would I do another aircraft? Oh sure, of course, any day. But I'm pretty sure I'll never pursue it - "I'm going to paint airplanes!" - the way I once did.

After I finished up the Huey, I ended up pulling up these PDF versions of Andrew Loomis' books I've had saved for a while. Andrew Loomis was one of the greatest illustrators of the 20th century, and is referenced in a lot of illustration and drawing classes. In 1939 he put out his first book, "Fun with a Pencil." It's very lighthearted and has a wonderful style to it that just yells "1930's". At the same time, his easy-to-follow system of deconstructing heads and bodies, features and faces, is invaluable.

I've never been a cartoonist. It's something I consider a weakness now, as I struggle to capture movement or emotion in an efficient number of lines. I spent the next three days drawing Loomis' heads out of his book. Pages and pages of them.



Now I want to go back to my mugshots and try to do cartoon faces that capture character and expression. The next part of the book is about bodies and figures, and I'm looking forward to that, too. My Anatomy class started Monday, and I can't wait to get drawing. What excites me now isn't a certain thing in my head that I want to draw or paint, but rather gaining the tools and abilities to draw whatever comes to mind. Maybe it will be an airplane. Maybe it will be three people working on an airplane and a car driving up in the foreground to drop off a passenger.

Starting to climb the mountain, this time I've got cleats on. THAT is exciting.