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Tuesday, July 19, 2011

The Puzzle

Lately, my number-one hobby has been cooking. Specifically, attempting to make those foodstuffs we often buy in stores. It started over a year ago with granola, then this spring with yogurt. Lately I've been working with breads, crackers, tortillas, tomato sauce, various dips and spreads, all with varying results (got the tortillas down though.) Partly I'm enjoying making these things from scratch, and partly I'm enjoying saving some dollars at the grocery store (JUST BUY MORE FLOUR.) What I really love, though, is figuring out how these foods are made and understanding them, so I can throw them together at any time with any random ingredients and get something tasty.

Take yogurt for example. Bought in a tub in the supermarket, this thick dairy stuff is kind of a mystery. It's just milk and cultures. That's all it is. Heat some milk, put in some cultures, let it sit... there's yogurt! Granted, there are some times and temperatures to watch, but the basics are pretty simple. Or, I should say, understanding yogurt is pretty simple.

I recently watched an interview with a successful concept artist, Anthony Jones. Near the end of the interview he talked about how important it is to understand all the various facets of creating art - to understand light and composition and perspective and color. I realized that's the same tack I've been on since classes have ended; I've poked and prodded at some things, looked at them upside down, and said, "I want to understand this." It's not enough to know how to follow my eyes and copy a picture. I want to know how to turn the subject around in my head and draw it every which way. I want to understand the human figure the same way I understand yogurt.

The figure is what I started with, as it's so essential to any scene involving humanity. Despite being good at copying models, I don't understand the figure the way I want to. So I struck out searching for ways to do so, lacking sitting in a room with a real live model before me. I've gone through Loomis' basic structures and started working through Vanderpoel's studies. I read books online about drawing comic-style and anime. I searched Google and came upon a little site tucked away that had an excellent page about drawing the figure but was mostly about color theory. It was the color theory, a tangent to my own quest, that really got me thinking.

Whether you're an artist or not, I beg you to go to this page on the Real Color Wheel and take a moment to scroll down. You don't have to read it. Just look at the charts, the manipulations, the experiments, the lengthy explanations. This is an artist trying to understand color. The color wheel isn't just a spectrum laid out in a circle. The importance of it runs across the circle, in matching complementary pairs in order to bring those colors down to darks without using black. Complementary pairs "mute" each other, taking away brilliance and saturation. This is incredibly important when painting shadows.

Many of us grew up being taught that Red, Yellow, and Blue are the primary colors, and Orange, Green and Violet the secondary. In that color wheel, Red is opposed by Green, Yellow by Violet and Blue by Orange. But what if that's not entirely correct? One artist works his way through his palette and natural sources and says, no, wait, Red is opposed by Cyan (a blue-green) and Yellow by BLUE. What difference does this make? Darks mixed by Red and Green are brownish. Darks mixed from Red and Cyan are cool gray. That's a big difference, when shadows in warm light are meant to be cool.

The puzzle of understanding color in the real world. The puzzle of understanding all the complexities of the human form. The puzzle of taking the three-dimensional world around us and attempting to portray it on two dimensions. These are the puzzles artists have struggled with since they first drew a stick-bison on a cave wall with a bit of burnt stick.

People love to talk about art in terms of "passion" and "talent" and so many other ideals that are hard to quantify. No doubt it takes a certain amount of passion to be dedicated to any pursuit, and no doubt there are natural inclinations - especially those dealing with spacial understanding and a visual mind - that certainly help any artist. But just like doctors must understand human physiology and engineers must understand physics and thermodynamics, there's a wealth of information and ideas artists must understand as well. And because Art isn't considered a science, a lot of it is floating around in the ether between artists, some taught here, some taught there, information fading in and out through the centuries as we learn and relearn again, peering through the world around us to try to understand these things in order to share them with each other through our creations.

I've made a mental list lately of the things I don't quite understand, but need to in order to create the artwork I wish to create. Top of the list, of course, is the human figure. There's a lot I'd like to work with regarding color, too. Composition, something I've never felt good about, also has a pretty prominent place.

Right above making a perfect loaf of whole-wheat bread.

Friday, July 8, 2011

Backwards to go Forwards



The earliest I remember being really obsessed with drawing was when I was about thirteen years old. Before then, I had done a lot of drawing, as something to do, drawings of the dog, of things around the house, little cartoons, dinosaurs, and so forth. But I didn't obsess over it - I didn't pace around the sketchbook, drawing the same thing over and over again, trying to get it right.

That's one of those fine lines you cross when you really get into creating art. There is an obsession to it. Maybe that's where the idea of the tormented artist comes from. It can make you feel a little crazy sometimes.

When I was thirteen, I saw an excellent TV movie of Treasure Island (the TNT original with Charlton Heston, if anyone remembers) and then I read the book for the first time. Suddenly, my mind was off seafaring in the 1700's, and oh, I wanted to draw those characters. I tried and tried and tried again. As I wrote more of my own stories, I kept trying. Eventually I began picking out photos from magazines of actors and actresses and drawing from them, because I couldn't get it right straight out of my head.

From that point on, I've been on this crazy quest to have the realism and detail of a photograph but also, somehow, bring out a unique character from my head. A lot of times people will say of my character art, "That looks like someone I could pass on the street." And that's good, but - at the same time, I've felt tied to and burdened by my dependence on photo-reference, as I've written about before. It's necessary for what I want to do, but too much, and too focused, and we end up with stand ins and not unique characters, and worse, lose any freedom to create outside the references.

In the time I've had now, without assignments hanging over my head and the freedom to be creative in both my work and studies, I've begun to strip back the references, find out what I can do on my own, and - in the next step - refine it. The top picture took me two years to finish, and had a huge file of references: photos, 3D models, screenshots, etc. I even took pictures of my cat! The character sketches below I worked up in a couple hours, working only from my head, without references.



What surprised me was how much I *could* do without looking at anything else. That maybe I've crossed into some other level where it's possible to put the pieces together myself. They could all be refined using references, but the essentials - the essential *characters* - are there, unique and on their own.

It came out of a lot of planar head drawing, structure studies, lines and circles and measurements. It came out of doing a lot of quick sketches to learn how mouths and eyes and noses can look differently. Practice and understanding. The depth of creativity in art comes from practice and understanding, and THEN detail, or style, or abstraction, can be applied.

Before Picasso began to take his portraits apart in Cubism or other abstractions, he was a wonderful realist painter. A lot of people are surprised when they see his early work. But you have to fully understand what a thing is before you can take it apart in all dimensions, which is essentially what Cubism is.

When I was trying to draw those characters when I was thirteen, I thought I was trying to replicate them in realistic detail, and it was driving me crazy. What I really wanted to do was understand them and bring them to life on paper. The most basic cartoonists hold an understanding to the truth of how we perceive things around us that is immeasurably important in bringing a character to life. But it takes stripping away so much of the beautiful detail I so often get wrapped up in. I have to assure myself, if I can get the basics right, I can add all the detail I can dream of LATER.

This is a start, though, and what I plan to focus on as I move forward in other projects. In a month or two, what will come of it?

I'll be sure to post again before then!