Recent Posts

Thursday, January 27, 2011

Tiny Sketchez

I always like to finish things. See things through. Polish and shine to as close to perfection as possible. I've never been so much about ideas as I am about process and completion, so I've often relied on other sources for inspiration - such as commissions or asking people to suggest certain subjects. The ideas I do have often get put on hold until everything else is done, and often never get realized at all.

In some ways, it's been a bit of a handicap, because most of what I've done I've done to create a finished picture, and therefore most of my time has gone into detailing and finishing. Once I started drawing academically it soon became clear there were two clear stages of a drawing: one, creating the drawing itself, and the other, finishing. Having always been good at the finishing (I used to do a lot of tracing or using grids to get my initial outline) it's taken me a while to get the hang of doing that drawing. It's always an exhausting challenge, and I always feel relieved when I can just sit back and start rendering value and detail.

That said, there's a whole other... pre-drawing concept that I've hardly ever touched at all. And that's the little miracle of the sketch.

Sketches are like notes taken for writing a paper or a story; they aren't full sentences, and are often poorly spelled and sometimes illegible. They're an idea slapped down for later, or just to get it out and down so you no longer have to hold it in your head. They don't have to be perfect and they certainly don't have to be finished. I've never really bothered with them much, because they've always bothered *me*. They never look "right" or "correct". They're never detailed or exact. They're never finished. They're throwaway art and a waste of time when I could be working on something bigger.

But what's to work on, without the ideas? What's an illustrator without something to illustrate?

My biggest hobby is writing fanfiction for World of Warcraft. I've been doing it for... oh, five years now, and have a whole stable full of beloved characters and chapters and chapters of story for all of them. A few weeks ago one of my friends (and fellow-writer) asked me if I ever thought about illustrating my stories. I said she must be crazy, as making illustrations, even black and white ones, would take forever. No no, she said, not finished illustrations, just little sketches. Quick little sketches to go along with the story.

What a concept.

Surprisingly, it only takes about a half hour to do five or six - plenty for the usual length of my stories. They're very basic, very loose. But they surprise me every time. Every time, I say, "Wow, I *could* draw that." Drawing a figure - or two - in a certain pose or scene, or drawing an environment in perspective, or an object... things I would never do otherwise, but pop out of the writing for me to draw. I even did a friend's story, just for fun. And sure they are just notations - honestly, they're less than thumbnails - but if I really wanted to, any of them could be developed into a full illustration. And that's what being an illustrator is all about, isn't it?

And now I can't post a story without including some tiny sketchez.





























Thursday, January 20, 2011

Off We Go

Now that the website is finally done (check out the fancy new dekraus.com!) I've got about 10 days left to pursue... other things. Other things have ended up being some commissioned work (which is awesome) and some fix-my-computer work (which I don't mind!) along with a few other things on the side.

One of the commissions was actually started back before the holidays, of a World of Warcraft character. I'm always happy when these pop up because that's mostly what I draw myself on my own time, so I'm pretty familiar. This fellow gave me a unique look to work with, which I really enjoyed, especially all the detailing (like all that hair!) This was also the first time I used the DAZ 3D studio for my reference. I ended up changing his right arm from the model's, but having the general pose and lighting was super-useful.



The other commission is actually *gasp* aviation art, which I haven't done in a long time. I've been gleefully going through references for Huey helicopters for the past three or four days, figuring out the proper variant and markings and doo-dads on the sides. I'd forgotten how much fun that is. It's going to be a large charcoal, too, which I'm also excited about. Charcoal has recently become a favorite medium of mine, but I've never done anything like aircraft with it. Very exciting!

Here is a little study I did yesterday while "getting to know" the Huey. It's wonky in a lot of ways because I was trying to turn a UH-1H into a UH-1E. DON'T GET ME STARTED!


I've also continued doing my drawing exercises, though I haven't been as steady with them as I would like. I've especially slacked off on the painting ones, due in part to some frustration with Painter. When I finally find a brush I like using cheese will fall from the sky and everyone will win a million dollars. Really.

But here's a lovely sketch of Julianne Moore, just because.


I know, kind of doesn't look like her. Oh well. That's what sketches are for.

Thursday, January 13, 2011

Website Whoas

I wish I had some art to show this week, but unfortunately 80% of my time has gone INTO THE WEBSITE.

I tend to do this - instead of just adding a few more pictures to my website, I decide to rewrite the whole thing. This year, I'm adding some Flash galleries, and I figured out how to do a php contact form. I've never worked with Flash or php before. I have no idea what I'm doing.

I'm not a web designer. Let's make that clear. I wouldn't even say I dabble in web design, or that I particularly enjoy it. It's just been a necessity for the past 10 years. When I first started showing my work online, there was no DeviantArt or the many other gallery sites - at least not that I could find. Everyone had a Geocities site. I got myself one and an "HTML for Dummies" book and went at it.

My first site was hand-coded in a text-based HTML editor. It didn't take long to memorize how to format tables and all the "a href=" "" and so forth. But that wasn't enough!! By then I was getting the hang of Photoshop, and soon started to make Photoshop-based sites with slices and rollovers, figuring it out by trial and error and whatever tutorials I could find.

Sometime in the past 6 years or so, I did take a web design class or two, and ended up with Adobe Dreamweaver. Having such an advanced site builder/editor was a miraculous advancement. I could build and modify and maintain sites so much easier - I even made a couple for some other people! And for the most part, the little things I knew how to do or could figure out were enough. But never for my own site!

One of the big questions is always, "How do I display images online in a way convenient and interesting to viewers?" You have to think about loading times, and thumbnails, and galleries and navigation. How many images to show and how many to leave out, how to display them, how to protect them, so on and so forth. I've always wanted to use Flash galleries, and I've had Adobe Flash for some time, but no idea how to use it. This year, I found some fantastic tutorials and tackled it.

I just spent the last hour and a half trying to add a tiny preloader to my first gallery (which took me two hours to build) and so far failing. It's been like this every day. Two steps forward, one and a half back, incredibly slow. The payoff is that it's a thing I toss up on the Internet and can leave alone for a year. But these weeks putting it together... AUGH.

The website though... beyond this blog, beyond my DA account, beyond my online AAU portfolio - the website is the home of my artwork online. It has to speak for my work, not just where it is and what it is, but where I want it to be and how I want others to interpret my professionalism most of all. If I will spend hours and hours polishing a website to the best of my ability, having no clue whatsoever what I'm doing... imagine what I'll do with a piece of artwork.

Then I'll have to rebuild a gallery to contain it. =P

Thursday, January 6, 2011

Getting Down to Business

This year, I'm trying something new.

One of the interesting things about being self-employed (as well as being an online student) is handling your schedule. I've had people say to me, "I'd never have the self-discipline!" and I also know there's just as many envying the fact I can (or could!) pretty much get up whenever I want to and never be held to a work schedule set by someone else. One of my good friends is a retail manager who sometimes has to get up at 5AM and be stuck at his store for the next 12 hours. I also think of my mother, who got up at 6AM to go to her classroom until 4PM every single weekday from September until June. That kind of set schedule and routine is incredibly intimidating to me, so hats off to everyone who does the 9-5 thing!

That said, there's also something really important about that kind of schedule, and it's not just the assured work-time. That's the obvious part - that here you've got time set aside to *work*. The less obvious part is that scheduled work days also give a person scheduled time *off*. Sure there are sometimes extra things to bring home now and then, but a lot of folks when they leave work, they leave work.

Working for yourself, you never leave work. It's always there. Prodding you. Poking you. Telling you you'd better look at this or do that. Maybe it comes up in the morning; sometimes it comes up at night. Days set aside to be specifically taken "off" end up with this background static of stress because of all the little work things buzzing at you to be done. Sometimes there just are no days off, and it goes on and on and gets more and more stressful and really unpleasant overall.

So before New Year's - actually, on New Year's eve - I had a long long talk with my buddy the retail manager. I have been worn out, stressed out, not getting enough done and not getting good rest, and wanted to change. He explained to me the *reward* of keeping to a schedule - how if you work 6 hours or whatever, you can then walk away and *reward* yourself with absolutely free relaxation time. That sounded awfully good to me, since because most of my efforts go into schoolwork, I see very little reward from it all (A's are nice and all, but they can't pay for a movie!) So together we worked out a viable schedule which *gasp* included me getting up at a respectable hour, doing nothing but *work* (no breaks for Cheezburger sites!!), taking a lunch break, working some more, then having the evening off.

The evenings are the important bits. During the semester I'd often be working very hard until 9 or 9:30, then it would take me forever to wind down to be able to sleep, then I'd be tired the next day.

So I installed a site-blocker addon for Firefox, made up some schedule spreadsheets and printed them up, and set my alarm for 7:40. This week has been fantastic so far.

I've scheduled two hours a day for drawing exercises. Simple things like drawing a bunch of hands....



Or doing a quick master copy...



Or just experimenting with Painter and Photoshop (that's scheduled for this afternoon!)

In between those two exercise hours I have "project time" - which could be anything. This week it's updating and redesigning my website, dekraus.com. I've learned some Flash to build some custom galleries, and will hopefully get it up and running by next week.

Tuesday is a day off, since that's grocery day! I also took Sunday off, since my mom and I often have brunch that day. On Tuesday I just relaxed, played games, did some chores, but then in the evening I ended up drawing just for my own pleasure, a little sketch of my WoW goblin, Elli:




I don't know how often I've *wanted* to do little sketches like that but never had the time, because there was always work to do. Drawing for fun on my days off?? What a concept!

So my New Year's resolution is to stick to this schedule. I'm really curious how it will work for school, and really hopeful it will help prevent some of the exhausting 12-hour painting marathons I had last semester. At very least I feel like I'm really working, and not just *trying* to work, which is a subtle thing but very good for my whole mentality.

The other good thing is that I've got in the schedule to update this blog once a week. No more months between updates! I promise!